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Mmd raycast shader black cloth
Mmd raycast shader black cloth









Most MMD models (and anime styled models in general) are designed shadeless for use with 2tone shaders - this makes texturing easier to work with without too much detail and it's what MMD is designed for with its default lighting. Regards and many thanks for your time.ĮDIT: Two more examples to illustrate one of my comments. I don't know if some modellers have hight bright settings or uncalibrated monitors, but I've found some models or stages that I've liked that I had to ignore due to a VERY excesive brightnes for textures and/or materials.įinally, I remember seeing effects called "color correction" and the like, but I don't know if it can be applied only to one model (I mean, if it only affects to the image output or the 3d mesh), or how it works.

mmd raycast shader black cloth

I always try to paliate this using distant camera positions, certain angles or even to try to make some scenes shorter, but I have reached a point on where it's uncomfortable and tedious to do these corrections or changes.

mmd raycast shader black cloth

I'ts inmediately noticeable that the model is too bright regarding the background, and I think that the model was designed for brighter and colorful stages.

mmd raycast shader black cloth

One common problem that I've encountered is that a series of models or stages have textures or materials settings that produces a very bright result.įor example, this is a preliminar snapshot of a scene on which I'm working: I'm working on a video made with MMD that involves several interwined stories.











Mmd raycast shader black cloth